![]() ![]() It’s still the same old isometric view with a bar full of skills and a whole lot of clicking. ARPGs haven’t evolved too dramatically since 2012, despite Grinding Gear Games’ Path of Exile having done quite a bit to shake things up. That sensation isn’t purely on Torchlight III. But, I still couldn’t shake the feeling of having done all this before. Notable additions are the customizable player Forts, dedicated online multiplayer with a shared hub, and the Relics that offer up a choice of five different subclasses to utilize. There are substantial changes to be found here, so it’s not like Torchlight III is a direct clone of the previous games. I’ve enjoyed my time with Torchlight III, but I couldn’t quite shake a lingering sense of deja vu as I played it. The dream of a massive open-world full of adventurers killing enemies together for mountains of loot died, and in its place rose a game that bears an uncanny resemblance to its forbearers. The game became more linear, all the microtransactions were scrapped, and the game went from a free-to-play title to a premium one. So, despite the new studio, Torchlight III was developed by people who know the franchise well.Īfter a lengthy alpha in 2019, Schaefer announced Torchlight Frontiers (the MMO) would become Torchlight III. ![]() If you read that last sentence and had to pause for a second I understand: Runic Games – developers of the first Torchlight games – are no more, yet several former Runic and Blizzard North employees made the jump to Schafer’s newly minted Echtra Games. Torchlight III didn’t start life as a direct sequel to Torchlight II, but as the long-planned MMO Echtra Game’s founder Max Schaefer has been trying to get off the ground since the first Torchlight. Torchlight III: third verse much like the first. ![]()
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