![]() ![]() The first third of the story is absolutely phenomenal and I was completely hooked. I found that in about a third of the conversations, where two characters were meant to show great chemistry, it just came across as awkward. To prevent an endless amount of redos, it’s usually a director’s job to make sure this is done correctly, but this game seemed to be sorely lacking in that department. This means, if not coordinated correctly, conversations will not sound natural sometimes. Actors can assume a lot from just seeing how the lines are written but even the smallest differences in tone, pace or emphasis can completely change how a line sounds. This usually isn’t a big deal, but imagine acting out a conversation without knowing how the other person is going to deliver their own lines. In lower budgeted titles, it is common for the actors to work remotely and send their recordings over. On the voice acting side, I thought the actual actors were pretty good but, unfortunately, many of the conversations are ruined by awful directing. Whenever this happened, I felt a bit taken out of the world. Since the game is trying to be an immersive experience, it isn’t always immediately obvious if the music is diegetic or not. However, I did find the use of music a bit problematic even though it was rare. The directions of the sounds not only provides incredible realness but is an essential part of the gameplay. This is one of those games where you need headphones for a proper experience. ![]() Adding to the atmosphere is the great sound design. ![]()
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