![]() ![]() Place the elemental infusion board next to the map tiles for everyone easy to see with all six wooden element discs set in the "Inert" column. These are only to be placed on the map when the room tile is revealed. Place the money tokens and other overlay tiles off to the side. Set up the board according to page 2 of the scenario book using the map tiles I1b, G1b and L1a, as indicated by the map label next to the scenario layout, including the door tiles (The map tiles have different labels on each side). Then put the map board aside to make room for the upcoming scenario. You are now ready to head out to your first scenario! Draw a road event card and resolve it. ![]() Track the amount of money you spent on your character sheet. Remember that players cannot trade money or items. The scenario book lists some recommendations for each class if you're unsure of what to buy. ![]() Note that event cards have content on both sides, and the back s hould not be read until the front is resolved.Īs written further on the first page of the scenario book, you are encouraged to purchase some helpful items before heading out, using each character's starting 30 gold. Optional - Encounter a city event: Draw the top card of the city event deck and read the front side. Then just come up with your own reasons for being there. The personal quest could still be kept secret, of course. Since all players somehow ended up at the Sleeping Lion, everyone could use the information on the back of their character mat in combination with their personal quest to wind up with a background story for their character. Optional - Role Playing: Here would be the perfect time to engage in some role playing. Place the stickers on the map board as indicated in the scenario book. Unfold the world map board and place it amidst the players if you haven't already, and read the top half of the first page of the scenario book. Put the rest of the item cards back into the box. Now create the city's available supply of items using all copies of the standard items 001 through 014. Put the rest of the road and city event cards back into the box. These are your starting city and road event decks. ![]() Do the same for city events 01 through 30. Separate road events 01 through 30 from the road events deck, then shuffle them. Hand each player a red wooden hit point tracker to keep track of their current health at the bottom of their character mat, starting at the number located below the level 1 indicator. Hand each player a blue wooden experience tracker to keep track of their current experience at the right side of their character mat, starting at zero. These are numbered for players 1 to 4, with the number in the lower left corner of each card, and consist of six "+0", five "+1", five "-1" and a single "+2", "-2", "2x" and "Null" card each. Personal Quests do not have to be kept secret, although they can be, if the players so desire.Įach player receives a standard 20 card attack modifier deck from the game's box (crossed swords back). Each player is dealt two random personal quest cards and chooses one to keep, returning the other to the personal quest deck (Pick one that you think goes with the character you created). Leave the attack modifier cards inside the character's box! (The ones with the crossed swords on the back).Įach player then takes a sheet of his or her class' corresponding character pad, fills out the name and writes the 30 gold every character starts with down in the Gold Notes section. Familiarize yourself with the rules and make sure to have the game's box and all of its components in easy reach.įind the party pad, take a sheet and fill in your party's name.Įach player chooses one of the available six starting character classes to play (Brute, Tinkerer, Spellweaver, Scoundrel, Cragheart, and Mindthief) and opens the corresponding character and miniature boxes, then takes that character's character mat, deck of level 1 ability cards and the five character tokens. Do not open the Town Records Book or other obviously sealed game components. This guide assumes that you already went through the game's components at least once (listed on the first page of the rule book), punched out all the cardboard, sorted everything and hopefully found a good storage solution. ![]()
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